4/8/2024 0 Comments Flightgear v3.4 sceneryCalculate the tile bounds with the python scripts from.Note Step 1 to 5 can be done by the photoscenery perl script from the FGScenery tools, when the imagery is obtained via a Web Map Service (WMS).Īnother approach is to add each photo texture as a "material" in the materials.xml file. Model and Water can be enabled, but all other shaders will disable the photoscenery. Disable all shaders in the Main Menu > View > Rendering Options dialog. Simply launch FlightGear with $FG_SCENERY set to your scenery directory. Place this texture next to the respective. The DDS plugin for GIMP worked fine though. It was found that 16384 x 16384 pixel textures can not be processed by nvcompress. dds via NVidia's nvcompress (part of the NVidia Tools). Tests on various machines showed that 16384 x 16384 pixel textures are possible (1 m/pixel). Most graphics cards cannot handle larger textures, so when distributing the scenery this can be considered to be the limit. Cut the orthoimagery to the bounds of the tile and save it with the name of the tile (for example 3023737.png).Ī 4096 x 4096 pixel texture gives roughly a 4 m/pixel resolution.It requires patches to be applied to the FGData and SimGear sources. This method places the photo texture on top of the normal scenery. Water reflections, random buildings/treesĭepends on accuracy of underlying terrain (shapefiles) With the current patch, the textures overlays are always loaded. Supported by stable FlightGear release (requires no patching) There are several ways of creating photoscenery for FlightGear, of which some are discussed here. When creating small areas, shadows can be removed by hand from the textures, but this is usually undoable. Shadows included in the images will conflict with shadows added by FlightGear.Since FlightGear adds haze to the scene, the textures should be "unhazed" to avoid double hazing.The prefered way of downloading these images depends on the used method Please read how to create photoscenery, before starting. USGS, provides 3 m/pixel imagery for the entire United States of America, released in the public domain (and thus GNU GPL compatible).Photoscenery can be enabled by navigating to the menubar: View, Rendering Options, and click on the Satellite Photoscenery checkbox. Orthoimagery is often hard to obtain, especially under an open license.For low level (VFR) flying, 1 m/pixel is the absolute minimum. One needs large (or many) textures for high resolution scenery.Areas blend realistically, instead of a hard cut between urban and forest, or water and land for example.Photoscenery shows the real world, it does not try to resemble it.5 Extending the photoscenery support in FlightGear.Many people will help you with this, so you don’t need to worry about knowing the entire answer, but by you beginning to add to the documentation that is available, this product becomes better for all. Please don’t take it that this is what I think you did here, it’s just a best practice with OpenSource products which will help you understand the product and help the developers know where to put their attention.įinally, the biggest way you can learn and help is to, help write articles on the wiki where you, as a Mac user, see gaps. However, there is a hesitancy to answer questions which are documented and it starts to become apparent that the person didn’t take any time to read the documentation. As with any opensource program, no one is ever hesitant to answer questions for noobs. For all the questions which I reeled off at the end, goto and bookmark. If you’re having questions on installing planes, you’ll soon wonder about scenery, painting your planes, why there’s a extra person sitting in your cockpit in certain planes, why is my framerate slow, what GPUs are… (Note, I’ve not yet run out of questions or answers in over 6 months of reading and using FlightGear. I would first start here: - this is the getting started/ FlightGear manual. Now, without this sounding like I’m just being hard to get along with, and hopefully the fact I took the time to explain your question will go to that, I urge, beg of, plead with you to read, read, read, the documentation, wiki’s, etc. To do the latter, from the initial screen, choose “Advanced Features”, then select the “Others” tab and, finally, at the bottom of that screen, select “Install Addon Data”. Either use the “Browse Application Settings” and copy the aircraft folder to the appropriate location or use the FlightGear Application. Once you have it on the Mac, you have 2 choices. To download - simply pick an aircraft from above and download the zip file to your Mac.
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